Hi!
Good news for multiboxers, the LaunchBuddy devs and I worked these past couple days to add support for the new TacO multiboxing functionality into LaunchBuddy.
The new LB build is now live, you can get it from here.
I'd also like to thank the recent donations, they do make a difference, thank you to everyone who donated!
Sunday, 31 May 2020
Friday, 29 May 2020
Experimental Multibox Support
Hi there!
Long time no see. With everything going on it was a bit of a hectic time lately... That is until I got fired because of the corona thing and I had a bit of time on my hand. The new episode was also just released and that got me back into GW2 for a bit and I had a look at the API changes that have come since the last update. The major one was better support for multiboxing, so without further ado, I give you experimental multibox support!
Long time no see. With everything going on it was a bit of a hectic time lately... That is until I got fired because of the corona thing and I had a bit of time on my hand. The new episode was also just released and that got me back into GW2 for a bit and I had a look at the API changes that have come since the last update. The major one was better support for multiboxing, so without further ado, I give you experimental multibox support!
Enabling multiboxing support is a bit involved and will require the popular launcher applications to support the -mumble <filename> command line parameter for GW2. This parameter tells the game instance what to call the mumble connection instead of the standard name MumbleLink, and this allows multiple clients to communicate through this interface without overwriting each others' data. TacO now also supports the -mumble <filename> command line parameter which lets TacO know which Mumble interface to connect to. The rest is handled automatically. In order to be able to run multiple TacO instances, the overlay must also be started with the -forcenewinstance command line parameter.
With my current jobless situation, donations through the paypal button to the right are quite welcome ;)
You can download the new build from here.
Change notes:
- TacO now uses the DirectComposition API to be displayed
- TacO will now ignore keyboard input when the game's focus is on a textbox. (Trading Post isn't supported)
- The controversial range circles feature will from now on be turned off for competitive game modes.
- Added the -mumble command line option to specify which mumble link file the TacO instance should use
- TacO now figures out which GW2 window to use based on the process id provided in the mumble link
- TacO will now automatically exit if it can't find GW2 for a minute during startup. This is to avoid stuck instances with multiboxing.
- Map timers for Bjora Marches have been updated
This update brings some changes to the localization strings, non-English translations must be updated by their maintainers.
Thursday, 3 October 2019
Map scaling fix
Hi again,
a very small hotfix for the build yesterday. This should make the scaling of the 2D maps align a lot better with the game maps.
You can get the new build here.
Changelog:
a very small hotfix for the build yesterday. This should make the scaling of the 2D maps align a lot better with the game maps.
You can get the new build here.
Changelog:
- Fixed 2D map scale factor
- Removed some exit code that crashed sometimes
Minimap and World Map Support
Hi everyone!
It's been a while again, real life is taking its toll, but things have been happening in the background. Yesterday a patch I've been waiting for a long while went live, and with it came some new additions to the Mumble link: namely information about the minimap! So after two nights without sleep, I give you the new TacO build that now supports the minimap and the full map as well.
The minimap's location, panning and rotation is automatically tracked, and all the markers can be displayed on there as well. I realize that this might result in sensory overload, so there are options to turn off trails and markers separately for each of the three display modes (in-game 3d, minimap and full map), and new marker category options for marker pack creators to set a preference for a marker category to be displayed in-game, on the maps, or both. Here follow the technical specs of the newly available marker data.
New marker category attributes:
It's been a while again, real life is taking its toll, but things have been happening in the background. Yesterday a patch I've been waiting for a long while went live, and with it came some new additions to the Mumble link: namely information about the minimap! So after two nights without sleep, I give you the new TacO build that now supports the minimap and the full map as well.
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Trails and markers on the minimap |
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Markers and trails on the world map |
- mapDisplaySize - integer value. The size of the marker at normal UI scale, at zoom level 1 on the miniMap, in Pixels. For trails this value can be used to tweak the width of the trail on the map. Default value: 20
- miniMapVisibility - boolean value, if 1, the marker/trails belonging to this category will show up on the minimap. Default value: 1.
- mapVisibility - boolean value, if 1, the marker/trails belonging to this category will show up on the main map. Default value: 1.
- inGameVisibility - boolean value, if 1, the marker/trails belonging to this category will show up in-game, like the markers you're used to. Default value: 1.
- scaleOnMapWithZoom - boolean value, if 1, the markers/width of the trails belonging to this category will scale with the zoom level as you zoom in and out. Default value: 1.
- mapFadeoutScaleLevel - float value. Zooming out farther than this value will result in the marker/trail fading out over the course of 2 zoom levels. Default value is 100, which effectively means no fading.
- keepOnMapEdge - boolean value, only affects markers, not trails. If 1, markers belonging to this category will not disappear as they move out of the minimap's rectangle, but will be kept on the edge like the personal waypoint. Default value: 0.
Many, many thanks to Jonagar and dsnider of the ArenaNet team for making this possible.
You can download the new build here.
And now for the change notes:
- Markers and trails will now fade out while in the map view
- The minimap and world map can now display markers and trails for the current map
- Added marker category attributes to control the 2D map displays
- 3D markers/trails that would be drawn over the minimap are now occluded correctly
- Added a Visibility menu that allows the customization of the visibility of markers and trails separately for the 3D in-game view, the minimap and the world map. Each option can be set to default (meaning the marker pack will decide to display the marker or not) and can be forced to be turned on or off
- Trail mesh generation has been updated a bit to avoid some of the twists that can happen
- Added an option to toggle the unit of the marker distance display to be meters instead of inches
- Added an option to toggle the forcedpiaware command line switch from within TacO. Changing this option requires a restart of the overlay to take effect
- Added Grothmar Valley map timer
This update brings some changes to the localization strings, non-English translations must be updated by their maintainers.
Saturday, 27 July 2019
Minor bugfix
Hi everyone,
two quick bugfixes to yesterday's release.
Grab the new build here.
Change log
two quick bugfixes to yesterday's release.
Grab the new build here.
Change log
- The about window and check for update menu now point to a non-broken link
- The TP tracker's images now display correctly
Friday, 26 July 2019
Trading Post Tracker, Raid Tracker Updates and more!
Hi everyone,
busy week. There have been some interesting requests and TacO is starting to stretch the limits of where the official APIs can take it, for now at least. From least interesting to most, an 1600 range circle has been added (still no user-defined circles, sorry) and a new capability was added to marker categories that will automatically hide the markers in that category if the player has the appropriate achievement already unlocked.
The raid tracker window has been updated. It now features a compact mode that can be toggled on or off, and the individual raids themselves can be toggled on or off to show only interesting information. When a new raid is added through the API it will still automatically show up as before.
And now for this week's big new feature: I give you the Trading Post Tracker. This window will show you the status of your current buy orders and sell listings, and highlight in red those of them that have been outbid/undercut. Several configuration options include to only show the outbid/undercut items, to only show sell listings/buy orders, and to only show one listing for each item type, the one that is closest to being fulfilled. To make the display a bit more visually useful, the appropriate item icons are downloaded from the API and displayed next to the item names. Since the API to access this isn't real-time, the TP tracker window will also only update every couple minutes. Note, that the window will first open in the middle of the screen and you'll have to place it in Window Edit mode (you can toggle that in the settings submenu)
You can download the new build here.
Change notes:
busy week. There have been some interesting requests and TacO is starting to stretch the limits of where the official APIs can take it, for now at least. From least interesting to most, an 1600 range circle has been added (still no user-defined circles, sorry) and a new capability was added to marker categories that will automatically hide the markers in that category if the player has the appropriate achievement already unlocked.
The raid tracker window has been updated. It now features a compact mode that can be toggled on or off, and the individual raids themselves can be toggled on or off to show only interesting information. When a new raid is added through the API it will still automatically show up as before.
![]() |
Compact raid tracker window |
![]() |
This is an in development screenshot, the buy/sell quantity is also displayed in the release. |
Change notes:
- Added Trading Post tracking window to monitor buy and sell orders (Requires API key with tradingpost access)
- Added 1600 range circle
- Added compact view option for raid progress tracker
- Individual raids can now be toggled on and off for the raid progress tracker
- Added localization options to raid names (default fallback to English name) and raid progress tracker texts
- Added auto-hiding capability to marker categories based on achievement information (Requires API key with progression access): the new marker category properties of achievementId and achievementBit have been added to identify the achievement/bit that hides the marker
- Fixed a bug where markers placed with a category without an assigned icon file would display as a random icon instead of the default diamond
This update brings some changes to the localization strings, non-English translations must be updated by their maintainers.
Sunday, 21 July 2019
Optimization and polish time
Hi everyone,
It's more of a maintenance release this time with focus on better resource usage, performance and bugfixes/polish. This time the goal was to fix as many of the UI engine issues as possible, starting with text rendering to many context-menu related bugs. This new build should give a more seamless in-game experience.
You can get the new build here.
Changelog:
It's more of a maintenance release this time with focus on better resource usage, performance and bugfixes/polish. This time the goal was to fix as many of the UI engine issues as possible, starting with text rendering to many context-menu related bugs. This new build should give a more seamless in-game experience.
You can get the new build here.
Changelog:
- Added 1500 range circle
- Decreased memory overhead caused by the big font pack (for non-latin text only glyphs found in the language files and marker packs are loaded)
- Decreased memory use of POI data by around 45% (not including raw image data)
- Fixed a potential crash in non-latin text rendering
- Fixed text width calculation for non-latin text rendering
- Fixed some tokens not showing up as translated
- WvW objective names now change instantly when changing languages, not just after TacO restart.
- Fixed a context menu sizing issue
- Optimized excess CPU usage a bit
- Bugfix: Submenu text will no longer revert when reopened after toggling marker category
- Bugfix: Context menus should no longer get stuck when toggling elements
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