The last build was done in a bit of a rush and some issues came up that I'm fixing now in addition to some requests that came from marker pack creators. Hopefully this build will make it a lot easier for them to start creating marker packs with trails :)
You can download the new build from here.
Change log:
- The marker editor's set default category submenu will now close properly
- Some issues related to TacO crashing on close should now be fixed (maybe not all of them, keep the crash logs coming)
- Fixed a bug where the wvw poll threads would still be working during TacO shutdown
- Fixed a bug where the keyboard and mouse hooks would still be active during TacO shutdown
- Fixed a bug in the maptimer.xml
- Trails didn't keep track of where they were loaded from and so they kept being accumulated in the poidata.xml if loaded from an external marker pack
- Added a -forcenewinstance command line option to optionally disable the previously added new functionality where TacO would only launch once (this is mostly a debug option)
- Placing a marker next to an already existing marker will now place the marker regardless of distance if the types of the two markers don't match (request by Tekkit)
- Added import trail option for editing purposes (request by Tekkit)
- Trails can now be broken (Pausing a trail now has two ways of resuming, the original way and by creating a new trail section, corresponding key bind has also been added) (request by Tekkit)
- The fadeout bubble around the player for trails can now be toggled on or off (request by Tekkit)
- Updated the documentation with several previously undocumented marker attributes
The current documentation does not discuss how the color marker attribute hex value is formatted. This is what I figured out so far, please correct as necessary. Icon color is represented by an 8-character hex value (OORRBBGG) 4 pairs of hex values representing Opacity/Red/Blue/Green. ffff0000 would be a opaque red. 8800ff00 would be a 50% opaque blue. Black in the icon remains black. Light colors are tinted to the hex value. Transparent portions of the icon remain transparent.
ReplyDeleteI would like to see the Marker Editor and the Trail Editor split into 2 separate windows. Together they occupy a significant chunk of screen.
I would like to be able to use Ctrl/Alt/Shift plus a key for keybinding the various GW2 TacO features.
Hi
ReplyDeleteI will say Nice Programm
I am starting to make a Panorama Guide, in the nearest Waypoint the Taco starts with a Marker and then a trail to the Panorama.
If there is a posibillity to Jump with the rabbit a have a other marker included.
Today is only the Frostgorge Sound marked....but in few days are more marker/trails included
https://drive.google.com/drive/folders/1qQDdj_mzrwcRcRgmxPI8xoGjw8SeDldK?usp=sharing
Have funn
PS: maybee u can do it on your Blog